![]() They charge at an awkward angle, too, especially if you don’t have the dock. They also feature some finger tracking, but it’s a far cry from the intricacy of Valve’s immersive Knuckles controllers. However, they’re both surrounded by a large orb of white plastic that scuffs easily, gets in the way, and feels dated at this point. The tracking is fantastic in-game, and they sit nicely in your palms and don’t weigh you down. This means the triggers are best-in-class for tensile immersion, the stick is grippy, and the buttons are mapped in a way that is easy to understand for PS5 users familiar with the control scheme. They’re basically a DualSense controller split in half without the D-Pad. The PSVR2 Sense Controllers are basically a DualSense controller split in half without the D-Pad. I swapped them out for a pair of Bluetooth cans pretty much immediately. They work fine, but earbuds can be a love/hate kind of thing – I even prefer the Meta Quest 2’s onboard audio system to this, and knowing the PS5’s 3D Audio systems, it just feels like a huge shame to skimp here. Sadly, the stereo headphones you get with the PSVR2 put a bit of a dampener on the package. This is all very easy to do when you’re wearing the headset, and the same tracks for activating the shockingly clear passthrough camera with the button at the bottom – which sits next to the PSVR2’s microphone that provides impressive in-game voice chat quality. You can modify the lens distance with an easy-to-find button on the top of the lens hub and adjust the IPD (interpupillary distance) via a wheel on the other side. A nice, big, bouncy button at the back loosens the fit, surrounded by a clicky wheel that lets you tune the tightness. Pulling it on and off is an easy process, and I didn’t find myself burdened by the HMD whatsoever. Ouch.The PSVR2 headset is comfortable to wear. It also means that even if Microsoft decides to enter console VR in this new generation, they’ll be a million units behind right from the start. Frankly this is a win-win situation for VR, for gamers and for Sony. Hopefully PS4 VR titles will also get a significant boost when run on a PS5. There are smoother frame rates and higher render resolution targets to get. Secondly, the PS4, even the more powerful Pro model, hasn’t tapped what the PSVR headset can to fully. First of all, it moves the current PSVR install base into the next generation. This is a brilliant move from Sony for a few reasons. Cerny confirmed PS4 game backwards compatibility, which is not a major surprise, but he also confirmed that existing PSVR headsets would work with PS5. Just like a PC, this new console will have the same native code capabilities as a PS4, just with faster and more capable hardware. However, the PS5 will be built using the same core architecture. PS3 backwards compatibility has always been an issue thanks to that console’s much-maligned architecture. The PS4 had no backwards compatibility at all. Thanks to Microsoft pulling off a major coup, making the Xbox One backwards compatible with hundreds of popular Xbox Original and Xbox 360 titles, there’s been a lot of pressure on Sony to give gamers a way to play all their favourite old games on the newest box. However, would current PSVR owners splurge on another new headset? It seems Sony isn’t taking the chance. The PS5 is bringing much, much faster hardware. That might not sound like much, but given how many PS4s have been sold, that’s a pretty large install base. About one in every hundred PS4 users have a PSVR. There are plenty of genuinely good VR games on PS4, despite the console lacking even a fraction of the computing power that VR-capable PCs have. It’s also a surprisingly good one and smartly combines tech that Sony already had, such as the PS4 camera and PS3-era motion controllers. Sony’s rather unique AAA VR offering.Īs it stands, the PS4 plus a PSVR bundle is by far the cheapest consumer VR experience. The hardware lead for PS5, Mark Cerny, recently gave and exclusive interview to Wired where some pretty interesting information was confirmed about the PS5 and PSVR. With Microsoft teasing controversial features such as a digital-only, discless console, core gamers are betting on Sony to stay true to their wishes instead of profit-hungry stockholders. There’s a lot riding on what Sony decides to do with this console. So to say that the upcoming Playstation 5 is highly anticipated would be an understatement. By sticking with their core gamer audience and being surprisingly pro-consumer,at least for Sony, there’s plenty of goodwill to go around. It’s hit nearly 100 million units sold over its lifetime and solidly put Microsoft back in its place, after the PS3 got smacked around a bit in the previous generation. The PS4 has represented a real triumph for Sony.
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